Like if I load it from the save state where I captured it, it will last for 5-6 seconds on one load, and then upon reloading could last for 20 seconds, 30 seconds, or even persist entirely until loading a new area. Even the length of the high pitched whine varies. Issue occurs seemingly at random, but occurs very often, often enough to reproduce within a few minutes of play or less. Just start the game and get into combat with any enemy. It primarily seems to occur in combat, but when roaming dungeons, even after combat the sound will continue for a long, but seemingly random interval (could be a few seconds, could go on for several minutes and even persist through cutscenes). I've tested with Directsound and with the default sound plugin, it occurs on both. Randomly throughout Baldur's Gate: Dark Alliance 2 there is a sustained, high pitched whining sound that plays. I searched the forums but didn't any info on this issue, so I don't think it's been previously reported. Have tested various configurations on the OpenGL and DX11 renderer, issue seems unrelated to GSDX / renderer. Also tested with Directsound plugin to same result.ĮE and speedhacks at defaults, excepting MTVU is enabled. Issue is persistent through all of them.Īll defaults for sound options.
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